// explode when player dies

instance_create(self.x-10+random(20),self.y-5+random(10),smallExp_obj);
instance_create(self.x-10+random(20),self.y-5+random(10),smallExp_obj);
instance_create(self.x-10+random(20),self.y-5+random(10),smallExp_obj);
instance_create(self.x-10+random(20),self.y-5+random(10),smallExp_obj);
